Review by Curtis Cole
The typical high fantasy story unfolds something like this: an ignorant and naïve youth, usually a farm hand or other such rural occupant, and almost always a White cis-heterosexual male, discovers something grand and unique—something which is precious and so must be protected (Lord of the Rings, Eragon) or that he himself is the precious something (i.e., the ‘chosen one’) whom, embedded with special powers, is destined to win the day from Evil (Harry Potter, the Wheel of Time series, countless others); following this, his blissful life is disrupted by tyrannical forces (because, you know that there is an evil dictator milling about) who raze his village/home/family. Should there be a mentor-figure by the lad’s side he is usually either killed at the get-go or dies in some hopeless, yet heroically Ur-fascist, confrontation in order to buy the hero time to escape. Then the young hero flees, finds new friends, continues along in his quest, and saves Middle-Earth from the armies of Mr. Dark Side Voldemort… or, whatever. Point is this is the standard fantasy plot par excellance and is the exact paradigm used in Cameron Dayton’s Etherwalker; the result of this is read was, for me, tiring and… well, tired writing is a mixed bag which, although far from bad, nonetheless could have been much better.
Story wise, the plot concerns young Enoch: a teenage boy trained in the ancient arts and lore by his master to one day (unknowingly) confront the evil of the land, a land drowned in chaos after the fall of humanity’s golden age. One day, upon accidentally activating a terminal, which his guardian had, eye-rolling, kept in their remote home as a study console, Enoch’s presence is announced to his enemies who had previously thought his kind—a race a beings called Pensaden blessed that hold the ability to manipulate technology—had long been extinct. So begins a grand hunt to murder Enoch; in short order Enoch’s village home is attacked and he and his master are driven into the woods where, surprise-surprise, they are assaulted by vile insect-men, the clichéd orc of this world; Enoch is forced into the wild world by himself, but thankfully, finds a motley crew of new friends and begins his training to… save the world, one can only assume, since Enoch’s exact purpose is never properly explained.
Part of the issue I have with Dayton’s book is not in his choice of clichéd beginnings but rather in his clumsy manner of assembly. Although far from the most original set-up to a teen fantasy book, Dayton’s weakness lies in his inability to present a strong narrative structure capable of remedying his shortcomings; by this I mean much of the book feels rushed, and subsequently, incomplete. Between the great jumps in time, sudden character developments and regression, and unexplained, or barely explained, plot points, by the end, the reliance on dues ex machinia becomes noticeable and drags the experience down. While reading, I constantly felt as though there was missing chapters extrapolating why Enoch performed certain actions or how [so and so] happened to some ancillary character. During the conclusion I felt as though there were at least a couple hundred pages on the cutting room floor, pages which desperately needed to be included in the final product.
Thankfully, however, not all of my opinions on Dayton’s effort are negative, for there is a great deal to like about this book, so I will mention two: one is the splendid world building; combining post-apocalyptic Anime inspired sci-fi with traditional high-fantasy is not an easy task, and yet, Dayton succeeds at sketching a world which have imprints of our own, while still being far enough removed into the future that upon the fall of humanity, the ‘fantasy’ divergences not only make sense, but seem like a natural outgrowth of the technological era. The second great strength Dayton manages is the characters themselves: while there are crucial points in the book where a character should have received more attention, or a certain event should have been explained better in order for the reader to gain a better insight into a cast member, the characters as they are written are both believable as well as engaging; their archetypes: farmboy, beast, fem fatal… are well penned and breathe life into the archetype to such a degree that they do not feel too hollow or pointless to pay attention to. Enoch especially, I am glad to see, brings a layer of depth in how his interpersonal interactions are rarely seen with his often vulgarly used archetype. Dialogue is often humorous and informative without wasting effort on needless description. So Dayton strikes a good balance between banter and plot, if at times relying heavily on long strings of exposition.
So is Etherwalker a perfect book? No, of course not, few such teen books reach such lofty heights. Is it original? Not at first, but once dug into it blossoms with creative renderings of beloved ideas and heroes. Dayton makes missteps, but overall, I think he makes an admirable job at redemption through the kind of ambition is he attempting to undertake in such a condensed space. While anyone hardened in the sci-fi and fantasy genres may remain unimpressed with Dayton’s product, any youth which finds their selves devoid of reading material yet interested in Anime, science-fiction-fantasy cocktails, will want to give this spiffy tale a try and come to their own opinion.
Etherwalker: Book One of the Silicon Covenant
293 Pages. Published by Future House Publishing. $2.99 (Kindle), $13.95 (Paperback). 2015.
 Page number estimates and prices taken from Amazon.com and were accurate at the time of writing.